Newmark Graduate School of Journalism at CUNY
In this new 15-week-class, we’ll examine successful journalistic VR projects, brainstorm and pitch a few class projects and create and stitch several 360 immersive video stories. We’ll talk about using 360 video in web VR, work in spatial 360 audio and dive deeper into editing and post production for 360 Video. We’ll also look at how VR/360 video and Augmented (AR) reality can work together. We’ll also hear from guest speakers working in 360 journalism.
Hunter College
MEDP 36500 – 3D Virtual Environments
This course is an introduction to skills and creative approaches for the development of computer-generated 3D interactive virtual environments. Students will develop 3D virtual environments using standard 3D game design techniques and technologies. This class approaches the subject from both a technical and creative perspective. It gives students an introduction to the tools and techniques used to design 3D computer games and how those processes may be applied to create artistically focused work.
This class is an introduction to the practical and conceptual aspects of electronic game creation. Students learn a variety of game development tools and approaches while exploring a variety of theoretical, social, and other aspects of modern game culture.
This hands-on production course will examine essential concepts and practices that form the basis of 3D animation. While this course primarily focuses on the use of 3D animation for linear video output, we will also explore the possibilities of this digital framework for other media and expressive forms, such as print, graphic novels, film making, and net-based art.
An introduction to fundamental skills and creative approaches for the development of computer-generated 3D interactive virtual environments.
This course will provide students with an in-depth understanding of strategies, tools, and history used by artists to create interactive and immersive experiences, sculptures, performances, and installations. This Immersive Arts course provides a foundation in VR/MR, 3D Modeling, coding for artists and DIY Hacking through a technical exploration of animation, motion graphics, 360 video, spatialized audio, physical and digital interactivity.
Lehman College
General game architecture, asynchronous input, animated sprites, action oriented A.I., collision detection, scrolling, sound clips, 3D graphics. Student projects involving development of several video games, both individually and in teams.
Evolution of the media industry as practiced by media technologists, theorists, artists, authors, and programmers. Topics include interactivity, virtual reality, censorship, net neutrality, and emerging publishing platforms.
City Tech
his course will explore the new frontier of virtual, augmented and mixed reality across different market sectors. Students will experiment with designing and developing game-based and interactive projects employing AR, VR, wearables, IoT, and machine learning for mobile, web and console environments. Students will learn the fundamentals of Unity development, 3D modeling, stereoscopic perception and experiential design in the context of storytelling and content creation specific to these emerging forms. Students will work in small teams on collaborative projects with the latest head-mounted and sensor technology.
In this course students will design and develop 3D graphics for use in level designs of games in engines such as Unity or Unreal. While focusing on digital 3D environment design aesthetics and content creation, the course will expose students to technical and practical features of creating 3D game levels for production. Students will be introduced to real-time graphic concepts and will explore setting lighting, materials and simple physics in a game engine.
Laguardia Community College
Art and Technology will shape the future of health, environmental issues, and society at large. This course encompasses both a theoretical and a hands-on approach to conceptualizing, developing, and integrating projects into the public sphere. In this class we will develop immersive and interactive worlds for a “real world” setting. Through the use of 3D modeling, video and audio editing software, and more, we will create individual art projects as well as a team projects that will be designed for public/patient use at Montefiore Hospital in the Bronx. The course will include field trips and collaboration with hospital staff and curatorial team.
Queens College
ARTS 370-VT: Special Topics in Design-Intro to AR/VR
Intro to AR/VR Students will learn how to create mobile Augmented Reality (AR) applications (for Facebook and Instagram) using Spark AR Studio and simple Virtual Reality (VR) applications (for the Oculus rift) using Unity 3D game engine.
City College
Understanding, Transforming, and Preserving Movement in Digital Spaces
ART B2012 (44650.4SU) Workshop: Themed
This class will explore issues of cultural representation and exploitation through readings, discussion and an introduction to motion capture, rigging and 3D environments. Core elements of the class will integrate performance, virtual reality, and physical computing to question access, control and representation inherent in these technologies.
Brooklyn College
TVRA 4173 Special Topics: Storytelling for Virtual Reality
Taught from the perspective of the writer/director, the course will focus on the tools of virtual reality storytelling and the concepts, challenges, and opportunities that VR storytelling offers.
The course combines lectures, screenings, discussions, and student presentations with hands-on, laboratory based projects. Students will spend the first third of the semester learning the general landscape of VR: its history, current implementations, theories. The 2nd third of the class will introduce students to three ‘flavors’ of VR: 360 video, AR, and Immersive. The final third of the semester will be spent in a hands-on laboratory setting which will allow students to create short interactive stories and experiences. In addition to making a VR storytelling project, students will research and write a proposal for an advanced VR project they might undertake in an advanced level VR class.